This calculator converts points between Cartesian coordinates (x, y, z) and spherical coordinates (r, θ, φ) in three dimensions. It uses the common physics and engineering convention where:
r is the radial distance from the origin.θ (theta) is the polar angle measured from the positive z-axis.φ (phi) is the azimuthal angle in the xy-plane measured from the positive x-axis.The tool is designed for students, engineers, and scientists who need quick, reliable conversions and a clear reminder of the underlying formulas and assumptions. All angles are handled in radians.
A point in three-dimensional space can be written in several coordinate systems. In Cartesian coordinates, a point is specified by its signed distances along three perpendicular axes:
(x, y, z).
In spherical coordinates, the same point is described using a distance from the origin and two angles:
r ≥ 0: how far the point is from the origin.θ: the angle between the positive z-axis and the line from the origin to the point.φ: the angle in the xy-plane from the positive x-axis toward the positive y-axis.This convention is standard in many physics and engineering applications, especially where there is rotational or spherical symmetry (for example, around a point charge, a planet, or a spherical antenna pattern).
The converter uses the following standard relationships between Cartesian and spherical coordinates.
Given a point (x, y, z):
r = √(x² + y² + z²)θ = arccos(z / r) (for r > 0)φ = atan2(y, x)In MathML form, the radial distance is:
Given spherical coordinates (r, θ, φ) with r ≥ 0:
x = r · sin(θ) · cos(φ)y = r · sin(θ) · sin(φ)z = r · cos(θ)There are several possible spherical coordinate conventions. This converter follows the widely used physics convention:
r ≥ 0.0 ≤ θ ≤ π (from the positive z-axis down to the negative z-axis).0 ≤ φ < 2π in theory, but the underlying atan2(y, x) function used by the calculator may return values in (−π, π]. These values are equivalent modulo 2π.
If you supply angles outside these ranges, the point is still valid because the trigonometric functions are periodic. For example, φ = 3π and φ = π represent the same azimuthal direction.
All inputs and outputs for angles in this tool are in radians. To convert degrees to radians, multiply by π / 180. To convert radians to degrees, multiply by 180 / π.
x, y, and z values in the Cartesian input fields.r, θ, and φ values (in radians).r, θ, and φ values in the spherical input fields. Use radians for angles.x, y, and z values.
Consider the point (x, y, z) = (1, 1, √2).
r = √(1² + 1² + (√2)²) = √(1 + 1 + 2) = √4 = 2.
θ = arccos(z / r) = arccos(√2 / 2). Since cos(π/4) = √2 / 2, we get θ = π / 4.
atan2:
φ = atan2(1, 1) = π / 4, because both x and y are positive and equal.
Thus, the spherical coordinates are (r, θ, φ) = (2, π/4, π/4).
Now start with spherical coordinates (r, θ, φ) = (2, π/3, π/4).
x = r · sin(θ) · cos(φ):
x = 2 · sin(π/3) · cos(π/4)
= 2 · (√3/2) · (√2/2)
= (2 · √3 · √2) / 4
= √6 / 2.
y = r · sin(θ) · sin(φ):
y = 2 · sin(π/3) · sin(π/4)
= 2 · (√3/2) · (√2/2)
= √6 / 2.
z = r · cos(θ):
z = 2 · cos(π/3)
= 2 · (1/2)
= 1.
The corresponding Cartesian point is (x, y, z) = (√6/2, √6/2, 1).
r is small, the point is near the origin.
z-axis; when θ ≈ π, it lies near the negative z-axis.
0 and π/2, the point is in the first quadrant of the xy-plane (both x and y positive). Other intervals of φ reflect the different quadrants.
Note that multiple spherical representations can describe the same Cartesian point because adding integer multiples of 2π to φ or reflecting θ in specific ways can produce equivalent directions. The converter reports one consistent choice based on standard inverse trigonometric functions.
| Aspect | Cartesian coordinates (x, y, z) | Spherical coordinates (r, θ, φ) |
|---|---|---|
| Components | Three orthogonal distances along axes. | One distance from origin and two angles. |
| Typical use | General geometry, linear algebra, graphics. | Radially symmetric fields, waves, and geometry involving spheres. |
| Volume element | dx · dy · dz |
r² sin(θ) · dr · dθ · dφ |
| Surface of a sphere | Implicit equation x² + y² + z² = r². |
Simply r = constant. |
| Advantages | Straightforward for linear motion and rectangular domains. | Natural for spheres, shells, and radially symmetric problems. |
| Disadvantages | Can be awkward for spherical symmetry; integrals may be harder. | Angles can be less intuitive; multiple conventions exist. |
r = 0 (the origin), the angles θ and φ are mathematically undefined. The converter may return specific default values or treat them as zero, but any angle pair represents the same physical point.
r ≥ 0. Negative radii are not physically meaningful in this system and should not be used as inputs.
φ may be reported in the range (−π, π]. If you prefer [0, 2π), you can add 2π to negative values without changing the represented direction.
z-axis, φ in the xy-plane). Some mathematics texts swap the roles of θ and φ. Be sure to match the convention expected in your course or field.
All angles in this spherical coordinate converter are in radians. If your values are in degrees, convert them first using radians = degrees × π / 180.
The tool uses the common physics convention: θ is the polar angle measured from the positive z-axis (0 to π), and φ is the azimuthal angle in the xy-plane measured from the positive x-axis.
Yes. Negative angles are allowed and are interpreted using periodic trigonometric functions. For example, φ = −π/4 is equivalent to φ = 7π/4.
At the origin, the point is located exactly at (0, 0, 0). The angles θ and φ do not affect the position and are mathematically undefined. Any angle values represent the same point.
The results are computed using standard floating‑point arithmetic. For typical educational and engineering uses, the accuracy is more than sufficient. Very extreme values may show minor rounding differences.