This calculator estimates how long it would take a starship courier to deliver a parcel between star systems in a fictional universe. You provide three things: the distance in light years, the ship’s warp factor, and any extra customs delay in days. The tool then returns a total delivery time in days.
It is designed for sci‑fi authors, tabletop RPG game masters, and worldbuilders who want internally consistent timelines, not for real astrophysics or engineering.
Distance is how far your parcel needs to travel from origin system to destination system, measured in light years. A few useful reference points:
Enter any value from a quick local run between neighboring stars to an epic galaxy‑spanning route. Larger distances scale travel time, but warp factor quickly becomes the dominant influence.
The warp factor represents how fast your ship travels using its FTL drive. In many classic sci‑fi settings, warp speed grows very rapidly as the factor increases. This calculator follows that spirit by making speed proportional to the cube of the warp factor.
Customs delay is a simple, add‑on delay in days for inspections, paperwork, bribes, quarantine, or bureaucratic mishaps at spaceports along the way. Set it to zero for a perfectly efficient trade lane, or increase it for notoriously slow regimes.
Behind the scenes, the calculator uses a fictional but consistent travel model. In plain language:
The formula can be written in MathML as:
Where:
This structure mirrors the idea that each step up in warp factor dramatically boosts speed. Doubling the warp factor does much more than halve the travel time; it can cut it to a small fraction.
Once you click the button, the calculator shows total delivery time in days. You can use this value directly in your story notes, campaign prep, or logistics planning.
If the number seems too fast or slow for your universe, adjust the warp factor until the result feels right. You can treat the calculator as a tunable template rather than an inviolable law of physics.
Suppose your setting features a small courier company based near Earth. A client wants to send critical engine components to a research station at Proxima Centauri, about 4.2 light years away.
You enter 4.2 for distance, 5 for warp, and 2 for customs delay, then run the calculation. The tool outputs a delivery time in days that already includes the added delay. You can then say, for example, “The parts will arrive in just under a week,” or convert days to in‑universe time units (cycles, standard days, station rotations) as needed.
The table below illustrates how changing warp factor can transform your narrative pacing for the same 10 light year route, assuming a fixed customs delay of 1 day. The absolute numbers depend on the constant , but the relative pattern is what matters.
| Warp factor | Relative speed | Relative travel time (10 ly) | Story feel |
|---|---|---|---|
| 1 | 1× | Baseline + 1 day customs | Slow cargo hauler; journeys are major events. |
| 3 | 27× | About 1/27 of warp 1 time + 1 day | Regional trade lanes; weeks become days. |
| 6 | 216× | About 1/216 of warp 1 time + 1 day | High‑speed couriers; interstellar mail stays timely. |
| 9 | 729× | About 1/729 of warp 1 time + 1 day | Flagship or plot‑device drives; distance is almost irrelevant. |
Use this pattern to decide which ships in your universe feel “fast” or “slow” and to keep different factions’ technology levels consistent.
This tool embraces sci‑fi flavor and narrative usefulness over strict realism. Important assumptions include:
Within those limits, the calculator gives you a consistent, easy‑to‑remember framework. You can keep using it as‑is, or adapt the parameters behind the scenes to better fit your own interstellar universe.