Zero-to-sixty (0–60 mph) is one of the most common ways to compare straight-line performance because it reflects what most drivers actually feel: how quickly a car reaches typical road speed from a stop. Real-world 0–60 times depend on a long list of factors—power delivery, gearing, shift time, drivetrain layout, tire compound, surface prep, temperature, and driver technique. This calculator is meant to be a practical estimator for quick comparisons and “what if” scenarios (adding power, reducing weight, improving tire grip), not a guaranteed prediction of a specific magazine or drag-strip result.
What this calculator estimates
The model uses an empirical relationship between power-to-weight and acceleration time. It also applies a traction factor to represent how much the launch is limited by tire/surface grip. The key idea is:
- Heavier cars generally take longer to accelerate.
- More wheel horsepower generally reduces time, but with diminishing returns.
- More traction (better tires/surface/launch) can significantly improve the early part of the run.
Core formula
This calculator uses the following simplified model:
t = 2.8 × (W / HP)1/3 ÷ μ
Where:
- t = estimated 0–60 time (seconds)
- W = vehicle weight (lb)
- HP = wheel horsepower (whp)
- μ = traction coefficient (higher = more grip / better launch)
- 2.8 = an empirically chosen constant that broadly aligns this simplified curve with common production-car outcomes
The cube-root term (W/HP)1/3 expresses diminishing returns: doubling horsepower does not cut 0–60 time in half. Meanwhile, dividing by μ approximates the fact that better traction mainly improves the launch and the earliest portion of the run, which is disproportionately important for 0–60.
MathML version (same equation)
Inputs (and how to choose them)
Vehicle weight (lb)
- Use real running weight when possible (car + driver + typical fuel load).
- Published curb weight often excludes the driver and can differ from real-world scale weight.
- If you’re comparing to a magazine test, remember they may use a different fuel level and driver weight than you.
Wheel horsepower (whp)
- This model expects wheel horsepower, as measured on a chassis dyno.
- If you only have crank horsepower, whp is usually lower due to drivetrain losses (often ~10–20% depending on drivetrain and setup).
- Using crank horsepower directly will usually make the estimate look too fast.
Traction coefficient (μ)
μ is a simple “grip/launch” knob. It’s not a physics-perfect tire coefficient; it’s a practical way to reflect tires, surface, and launch quality.
| μ range |
Typical scenario |
What it implies |
| 0.60–0.75 |
Low grip, cold tires, dusty/poor pavement, conservative launch |
Traction-limited; 0–60 suffers noticeably |
| 0.75–0.95 |
Normal street tires on dry pavement |
Reasonable everyday baseline |
| 0.95–1.10 |
Very good street tires / warm surface / good launch technique |
Strong launch; closer to best-case street results |
| 1.10–1.30+ |
Sticky tires or drag-prepped conditions |
Optimistic for typical street driving; use with caution |
Interpreting your result
- Use it as a comparison tool. It’s most useful for seeing how changes in weight, whp, or traction shift the estimate.
- If the estimate is quicker than published tests, common reasons include using crank hp instead of whp, entering a low weight (curb vs real), choosing a high μ, or ignoring shift time/gearing limitations.
- If the estimate is slower than expected, common reasons include using an inflated weight (adding passengers/cargo), underestimating whp, choosing a conservative μ, or comparing to best-case test conditions (prepped surface, skilled launch, ideal weather).
Worked example
Example inputs:
- Weight W = 3500 lb
- Wheel horsepower HP = 300 whp
- Traction μ = 0.9
Step 1: Compute W/HP:
W/HP = 3500 / 300 = 11.6667
Step 2: Cube root:
(W/HP)1/3 ≈ 11.66671/3 ≈ 2.27
Step 3: Multiply by 2.8 and divide by μ:
t ≈ 2.8 × 2.27 ÷ 0.9 ≈ 7.06 seconds
How to read that: Around ~7.1 s is a reasonable ballpark for a 3500 lb car with ~300 whp on typical good street traction. Better tires/launch (higher μ) may reduce the estimate; poorer surface or conservative launching (lower μ) will increase it.
Assumptions & limitations (important)
- Level ground, standing start. Road grade and wind are not modeled.
- No explicit gearing/shift modeling. Gear ratios, shift time, torque curve shape, and rev limits can make two cars with the same whp and weight perform differently.
- Drivetrain layout is simplified. AWD vs RWD/FWD differences are only indirectly represented through μ, even though AWD can change launch behavior significantly.
- Traction is compressed into one number. Real traction depends on tire, temperature, surface, weight transfer, suspension, and launch control; μ here is a convenience parameter.
- Power delivery is assumed usable. Turbo lag, traction control intervention, and heat soak can reduce effective acceleration versus the whp you enter.
- Not a guarantee. Treat results as an estimate for comparisons, not a promise of a specific tested time.
Practical tips
- If you only know crank horsepower, estimate whp first (for many setups, whp ≈ crank hp × 0.80–0.90) and use that.
- When comparing mods, change one input at a time (e.g., +50 whp, −200 lb, μ from 0.85 to 1.0) to see which change matters most.
- Keep μ realistic: most street situations are ~0.75–0.95.