Science fiction authors, game designers, and futurists often dream of transforming barren planets into thriving habitats. Terraforming is the bold idea of reshaping an alien world’s atmosphere, temperature, and surface conditions until they resemble something humans (or other life-forms) could call home. While we are nowhere near being able to terraform a real planet, thinking through the logistics can spark rich world-building and highlight the scale of planetary engineering.
The Alien Planet Terraforming Planner is a playful, back-of-the-envelope tool that estimates the average power required to reach a chosen oxygen level on a hypothetical world. By adjusting the planet’s mass, the target oxygen percentage, and the number of years you are willing to invest, you get a single number in terawatts that you can use as a narrative or design anchor. It is not a physically accurate simulation, but it can help you compare different terraforming scenarios and keep your stories internally consistent.
The planner focuses on three simple inputs that strongly influence how intense a terraforming project might be:
All three inputs work together: a massive planet, an ambitious oxygen target, and an aggressive schedule will deliver a huge power requirement. A small moon, a modest oxygen increase, and a patient multi-thousand-year effort will look far more manageable.
Under the hood, the planner uses a deliberately simple fictional formula. It is meant to be easy to understand, easy to tweak for your stories, and quick to calculate in a browser:
Conceptual formula:
Where:
In plain language, the planner takes the scaled size of the planet, multiplies it by how oxygen-rich you want the atmosphere to become, and then spreads that work over the years you specify. The constant k = 1,000 TW is chosen to produce strikingly large but narratively useful values, on the same order of magnitude as global human power consumption, Dyson-swarm outputs, or fusion megastructures in ambitious science fiction.
The tool outputs a single number in terawatts. Terawatts measure power: one terawatt is one trillion watts. For context, modern human civilization currently runs at a scale of only a few tens of terawatts of primary energy consumption. If your scenario returns hundreds or thousands of terawatts, you are firmly in the territory of advanced, spacefaring civilizations capable of building orbital solar arrays, massive fusion fleets, or planet-spanning industry.
You can interpret the result in several ways:
Suppose you want to sketch a realistic-feeling terraforming project for an almost Earth-like exoplanet. You decide on the following scenario:
Plug these values into the fictional formula:
First multiply the terms in the numerator:
Then divide by the years:
In this fictional scenario, an Earth-like planet brought up to 21% oxygen over 500 years would require an average of about 0.42 TW of sustained planetary engineering power. That is actually less than current global human energy usage, implying that a dedicated, industrial-level civilization could hypothetically maintain a gentle, multi-century terraforming program for this specific, simplified case.
Change the years to just 50, and the picture shifts dramatically:
Now you need roughly 4.2 TW on average, about an order of magnitude larger. If you increase the planet mass to 2 Earth masses with the 50-year target, the requirement doubles again. In just a few quick trials, you can get a feel for how sensitive a terraforming plan is to mass and schedule.
The terraforming planner sits within a small family of space-themed calculators:
By combining these tools, you can build richer scenarios: choose a star and orbit, estimate the planet’s natural temperature and gravity, then use the Alien Planet Terraforming Planner to imagine the atmospheric work required to finish the job.
The table below compares a few fictional terraforming setups. These are not real engineering designs, just illustrative cases for story and game design.
| Scenario | Mass (Earths) | Target O2 (%) | Years | Estimated Power (TW) | Narrative Interpretation |
|---|---|---|---|---|---|
| Mars-like colony | 0.5 | 15 | 1,000 | 0.075 | Slow, background terraforming run by a near-future civilization. |
| Earth twin refresh | 1.0 | 21 | 500 | 0.42 | Long-term atmospheric management by an advanced industrial society. |
| Super-Earth makeover | 3.0 | 25 | 300 | 2.5 | Ambitious project demanding multi-terawatt orbital infrastructure. |
| Rush job for refugees | 1.2 | 18 | 80 | 2.7 | Emergency terraforming after a disaster, stretching the limits of tech. |
This planner is intentionally simplified and should be treated as a fictional, educational, or world-building aid. It does not model real physics in detail. Some key limitations and assumptions include:
Because of these simplifications, the tool is best used as a comparative gauge (Scenario A vs. Scenario B) and as a way to anchor your fiction with consistently scaled numbers, rather than as a predictive scientific calculator.
In this fictional framework, you can choose any timeframe—from decades to millennia—and see how that changes the required power. Historically, even optimistic scientific discussions about Mars or Venus suggest timescales of centuries or longer, assuming huge technological advances. For storytelling, a few hundred years is often a good balance: long enough to feel monumental, but short enough that characters can see meaningful progress over lifetimes or dynasties.
Mass strongly affects gravity, and gravity helps determine how thick an atmosphere a planet can hold without it drifting off into space. More massive planets have deeper gravity wells, making it harder to launch material but easier to retain thick atmospheres. Less massive worlds are easier to alter but may struggle to keep a dense, breathable atmosphere over geologic timescales. The planner bakes this into the formula by scaling the energy demand directly with mass.
No. The numbers from this planner are meant as narrative signposts, not as engineering blueprints. They can help you maintain internal consistency, compare fictional projects, and communicate scale to readers or players. For serious scientific work on terraforming, researchers use far more detailed climate, chemistry, and planetary models that go well beyond a single formula.
To get the most out of the Alien Planet Terraforming Planner, treat it as a creative companion. Define a few candidate planets, decide on oxygen targets and timelines that match your setting’s technology level, and record the energy outputs. Then, weave those numbers back into your narrative: a 3,000 TW project might require alliances, megacorporations, or alien partners; a modest 0.1 TW program might be the background hum of a frontier colony slowly improving its world for future generations.
By grounding your imagination in a simple, transparent model, you can give your audience a stronger sense of scale while still embracing the wild possibilities of life among the stars.